What Is Dmg Mitigated In Smite

excelclever
8 min readJun 3, 2021

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  • Funeral Rites (Passive)
  • Isis shares additional HP5 and MP5 with nearby allies. For every player death she witnesses, her aura gains an additional stack (max 10). Stacks reset on death. HP5: 2 HP5 per stack. MP5: 2 MP5 per stack. Basic Attack Progression: 1/1/1.5x damage and swing time. Isisdds basic attacks scale on Magical Power. There is no critical strike chance or lifesteal on her auto-attack, regardless of items purchased. Isisdd basic attacks also deal 30 magical damage plus 25% of her magical power, and utilize a three-swing chain, with the final hit having increased swing time and damage in a small AoE. Basic Attack Progression: 1/1/1.5x damage and swing time.
  • Wing Gust
  • Isis flaps her wings, gaining increased movement speed with no backpedal penalty, and sending forth 4 wing gusts in a line, each dealing magical damage to all targets in their path. Damage: 35/55/75/95/115 (+40% of your magical power). Gusts spawned: 4. Movement Speed: 25%. Firing duration: 3s. Cost: 80/85/90/95/100. Cooldown: 12s.
  • Spirit Ball
  • Isis sends forth a ball of spirit energy. As the ball travels, it gains in power up to 1.5x at max range. At any time, Isis can activate the ability to detonate the ball, dealing magical damage and stunning enemies within 10 ft., scaling in duration up to 1.5x at max range: Damage: 70/110/150/190/230 (+70% of your magical power). Stun: 1s. Cost: 70/80/90/100/110. Cooldown: 12s.
  • Dispel Magic
  • Isis silences enemies at her target location. Enemies hit also lose a portion of their magical protections and are slowed for a duration. Allies affected by Isisdd Funeral Rites aura gain the missing protections during this time. Slow: 35%. Magical Protections Stolen: 10/15/20/25/30%. Protection Steal Duration: 1.5/1.75/2/2.25/2.5s. Silence: 1/1.25/1.5/1.75/2s. Cost: 80/85/90/95/100. Cooldown: 18.
  • Circle of Protection
  • Isis plants her staff into the ground at her target location. Allies within its radius take 30% less damage from all sources. All damage mitigated in this way charges up the staff. When Isis activates the staff, it explodes, dealing damage to all enemies nearby and healing all allies based on how much damage was stored. Damage: 160/200/240/280/320 (+50% of your magical power). Healing: 80/100/120/140/160 (+25% of your magical power). Damage Reduction: 30%. Max Charge: 800/1600/2400/3200/4000. Max Charge Dmg/Heal Scale: 1.5/2/2.5/3/3.5x. Cost: 80/90/100/110/120. Cooldown: 60s.
  • What Is Dmg Mitigated In Smite 2017
  • What Is Dmg Mitigated In Smite For Pc

True damage is one of the three types of damage in League of Legends. True damage ignores armor and magic resistance, as well as other forms of damage reduction such as Unbreakable Will, Unbreakable, Shield of Durand, Primal Howl and forms of damage increase like Hemoplague, Charm, Press the Attack or Coup de Grace. True damage can be dealt as a DoT (Damage over time). PASSIVE — On Basic Attack hits, deal Physical Damage equal to 3% of the target’s maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 5% of the targets Maximum Health at 2750 Health.

This is a list of Common Terms Copy app from dmg to applications folder script free. used in SMITE, as well as many other MOBA games.

Alternatively, Abbot Langley can make the shield for 1,500,000gp.Finally, there is the Twisted Bow, which is the most expensive item in the game.Understandably, it is the strongest bow that you can possibly get in OSRS,hence its high price. To wield the shield, you will need to have 90 Prayer and 85Smithing. How much dmg to you get from str osrs to get. What makes the bow so powerful is that it doesn’t work likenormal bows, in that rather than having a set damage output, it scales to theenemy that you are using it against.

General terms[edit | edit source]

What Is Dmg Mitigated In Smite 2017

TermDefinitionADCAttack Damage Carry. A term generated from other MOBAs, generally used to speak about Hunters, gold and item dependent gods that can be quite dangerous at later stages of the game.APAMAll Pick, All Mid.ARAMAll Random, All Mid. Assault.AutoattackA term used in other MOBAs to refer to Basic Attacks. In most other MOBAs basic attacks are auto aimed and auto fired after selecting a target.AuraA passive effect that applies possitive or negative effects to units within a radius from the aura’s source.BBack, meaning return or move back to the base. Retreat.Basic Attack PowerA term used in ability descriptions to signify that the skill scales off the god’s current basic attack damage rather than physical or magical power.BDKBull Demon King, a Jungle boss in Joust.CareBe careful. A request that someone or lane plays cautiously, generally used when an enemy is in the Jungle or missing.CarryTo bring your own team to victory, usually by dealing large amounts of damage and acquiring many kills. It is also one of the roles.CCCrowd Control.CDCooldown. Usually in reference to a skill being on cooldown. Abilities cannot be used while they are on cooldown.CreepsSee ‘Minions’.DDefend. Protect a place on the map, an objective or another player.DefDefend.DoTDamage over Time. These are negative effects that deal ticks of damage over a duration.ExecuteAn effect applied by some abilities. Gods or units hit by this kind of abilities will be instantly killed if they are below an specific health threshold.FarmFarming is the act of eliminating minions to gain gold. ‘High farm’ would refer to earning gold at a higher rate than other players.FeedWhen you die repeatedly to enemy players, ‘feeding’ them gold and experience and giving them the upper hand. Getting ‘fed’ means that one or more enemy players are giving you a lot of (generally easy) kills, giving you a greater advantage over them.FGFire Giant, a Jungle boss in Conquest.FocusDirect all attacks to a single target.FoWFog of War. This is the term used to describe the areas in the map where players have limited line of sight.GankTo attack an enemy by surprise while they are off guard in hopes of getting a kill on them. Typically pertains to gods from other lanes or the jungler.GeometryGenerally reffers to map walls, regions where players normally can’t move through.GFGold Fury, a Jungle boss in Conquest.GGGood game.GLGood luck.HarassAttacking enemy gods while in laning phase, in order to bring their health down to set up a kill or force them out of the lane.HoGHand of the Gods, a consumable item used to damage neutral jungle camps.HPHealth points. Can be used to quickly tell someone you are low on health or have no health to fight.Immunity FrameA brief period of time during certain actions or abilities where the god or unit becomes untargetable, potentially making them immune to incoming attacks.InvadeTo attempt to enter the enemy side of the jungle to contest an objective that the enemy team is currently trying to get.JukeDodging enemy attacks, and getting out of their line of sight.KSKill steal / Kill stolen / Kill secured.LoSLine of Sight, the area that a team can see. Hostile units beyond the line of sight won’t be visible until they are closer.MIAMissing In Action. Generally used to signal that someone in the enemy team is unaccounted for.MinionsMonsters not controlled by players that are spawned near the Phoenixes.MissMissing from lane.OOMOut of mana.OPOverpowered, or stronger than meant to be.PeelUsing Crowd Control and/or damage to force an enemy away from an ally.PetPlayer deployed units, usually created by god abilities.PokeSee ‘Harass’.Post-fireThe amount of time after using an ability before any other action can be taken.PushPertaining to moving down a lane and attacking/destroying buildings.ReReturned to lane.RoamRoaming is the act of leaving a lane and moving around the map looking for opportunities to gank or take objectives.SkillshotAn attack that must be aimed manually to fire them. Most abilities and basic attacks in SMITE are skillshots.SSAn abbreviation of Missing. Has a similar purpose to MIA.StealthAn effect that allows units to become invisible to their opponents for a duration.True SightA perk that most Structures have that allows them to see stealthed units.UltUltimate ability, the 4th ability that is usually unlocked at level 5.UPUnderpowered, or weaker than meant to be.VGSVoice Guided System.WardsThey are a type of consumable items that, once deployed, grants vision in an area around them without the need of any friendly unit or god to be present.

Stats[edit | edit source]

TermDefinitionADAttack Damage, a term used in other MOBAs that represents a stat that does not exist in SMITE. The closest alternative is Physical Power.APAbility Power, a term used in other MOBAs that represents a stat that does not exist in SMITE. The closest alternative is Magical Power.CCRCrowd Control Reduction.CDRCooldown Reduction.PPPhysical Power, the main stat of Physical Gods.MPMagical Power, the main stat of Magical Gods.HealthThis stat defines a god’s maximum Hit Points. At 0 Health they will die.ManaMana is a resource used to cast abilities. Abilities can’t be cast without enough mana.

Areas of the Map[edit | edit source]

TermDefinitionMidMiddle Lane.LeftLeft Lane.RightRight Lane.Short Or Solo LaneLane with enemy and allied towers closest to each other.Long Or Duo LaneLane with enemy and allied towers furthest from each other.JungleArea in between lanes that contains neutral monsters which grant buffs.BaseGenerally defined as the area that surrounds the Titans.FountainArea in which you spawn. Enemies standing in them will take heavy damage, while allies will have their health and mana restored.

Ability Descriptors[edit | edit source]

TermDefinitionActiveThese are abilities that must be cast for an effect to happen.AoEArea of Effect. These are abilities that will affect the chosen area. They do not have to be ‘tied’ to the God that cast them.ChanneledThese are abilities that a god must keep on casting for them to remain active and may or may not prohibit the casting God from using other abilities while channeling.ConeThese are abilities that affect an angular cone of an area. They are usually ‘tied’ to the God that casts them.DelayedThese are abilities that have a time duration before their effects take place. The time duration may occur upon casting (i.e. the ability may take time to cast) or after casting (i.e. the ability is cast and active but will take some time before it fulfills its effect).LineThese are abilities that project their effect in a straight line. They are usually ‘tied’ to the God that casts them.PassiveThese are abilities that do not need to be cast in order for their effect to happen. Passive abilities are the first slot in a God’s ability set but may also appear inside of other abilities and/or interact with other abilities.

Roles[edit | edit source]

TermDefinitionMidPlayer who generally stays in the middle lane (see above). Usually played by a Mage. Also known as ‘mid laner’.SoloPlayer who generally stays in the short lane (see above). Usually played by a Mage, an Assassin or a Warrior. Also known as ‘solo laner’.CarryPlayer who generally stays in the long/duo lane (see Long Lane) together with the Support (see Support). Usually played by a Hunter or a Mage. Also known as ‘ADC’.SupportPlayer who generally goes to the long/duo lane (see Long Lane) together with the Carry. Usually played by a Guardian or a Warrior. Also known as ‘supp’.JunglerPlayer who supports their team by occasionally performing ganks (see Gank) and generally stays in the Jungle. Usually played by an Assassin. Also known as ‘jungle’ or ‘roamer’.

What Is Dmg Mitigated In Smite For Pc

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